Nulled Scripts / Websoftware | Gun x Clover | Hanayaka Nari, Waga Ichizoku: Kinetograph
User Score
8.5

Generally favorable reviews- based on 78 Ratings

User score distribution:
  1. Positive: 67 out of 78
  2. Negative: 7 out of 78
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  1. Oct 8, 2018
    6
    Mega Man 11 is good but not great. It has kept most of the iconic stuff from Mega Man like the movement and introduces some new concepts like upgrades.

    However, the design philosophy is completely changed now. The stages are designed in a way that seems to intentionally gate you from ever reaching the boss. Coupled with the fact that the game requires a lot of trial and error to get
    Mega Man 11 is good but not great. It has kept most of the iconic stuff from Mega Man like the movement and introduces some new concepts like upgrades.

    However, the design philosophy is completely changed now. The stages are designed in a way that seems to intentionally gate you from ever reaching the boss. Coupled with the fact that the game requires a lot of trial and error to get correct, there will be a lot of frustration.

    It seems like the developers are trying to drag the game out into a 60 hour game instead of a 10 hour one by preventing you from getting to the fun parts, fighting the mid stage boss and stage boss. In the old Mega Man, it's almost a given that you will be able to reach the stage boss after a few tries, and once you have gone through the stage, you will always get there. But in Mega Man 11, there are a lot of cheap level designs that intentionally stops you from getting there, even if you know what to do.

    It seems like Capcom has forgotten what made Mega Man fun, fighting the bosses, figuring out their patterns and getting a perfect win, either with just the Mega Buster or the bosses weakness through the iconic scissor-paper-stone concept of stage bosses.

    The Gear system is essential for the game, but the button placement would have been better on the ZL/ZR rather than L/R buttons, IMO
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  2. mux
    Oct 26, 2018
    7
    This review contains spoilers, click expand to view. I'd consider myself a Classic-Mega-Man hardcore fan, so I was really excited when MM 11 was announced. Did it live up to my expectations? Well, partly. First of all, it's not a bad game and it kept me busy for two days - but there are some flaws. Let's start with the good things first. The gameplay and the controls are tight and the concept stays true to the formula, the game has managed to catch up with the classical spirit quite well, even with the new double-gear abilities (although I often forgot about them and wondered why it's so hard in some situations). All characters and enemies are very well designed, I looks like there has been a lot of work put into them. The eight robot-stages offer good design and variety, too. Boss fights are nice and the acquired special weapons seem more useful than in some former titles. The graphics-style is not my favorite, but at least, it's acceptable.
    So much for the good things, now the bad ones:

    I think this game has awful music. Bounce Man Stage being the worst of all. Well, for some it might work. but I for myself just can't deal with this kind of happy-trance. Furthermore, being a huge chiptune fan, the new style is a real letdown.

    And then the Wily fortress. It all looks the same, all sections feel unpolished and extremely uninspiring. Saving and buying E-Tanks between each section? Absolute no-go! Breaking with the tradition and already marking the final boss on the map, without making Wily escape once... well, please don't do that, it makes me sad.

    As a fan, I would have given it a solid 8 - if it only had a better Wily-fortress. But this ruined the experience for me and made a quite solid game worse than it would have had to be.

    For non-fans of the series, I am not sure if to recommend it - since the quite limited "freedom of movement" and the horizontal-only shooting may appear claustrophobic to newer generations.
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Metascore
80

Generally favorable reviews - based on 26 Critics

Critic score distribution:
  1. Positive: 23 out of 26
  2. Negative: 0 out of 26
  1. NF Magazine
    Oct 29, 2018
    85
    While Mega Man 11 isn't a perfect game, it's certainly a fun one, and it establishes a solid foundation for the Blue Bomber going forward. [Issue #36 – November/December 2018, p. 80]
  2. Oct 16, 2018
    74
    Mega Man 11 doesn’t reinvent the wheel, but for this fan of the franchise, that’s not the worst thing. While it could have used more innovation and better boss battles, the core gameplay remains as enjoyable as ever. For long-suffering fans of the series, it’s nice just to have something new to jump into.
  3. Oct 13, 2018
    80
    Mega Man 11 is a precise, colorful and rewarding platform game.