Iconic genie Shantae is back in her most thrilling adventure yet! The award-winning 2D platforming series levels-up to stunning new heights thanks to an eye-popping new graphical style, an infectious soundtrack and incredible new game features. Transform into different creatures, danceIconic genie Shantae is back in her most thrilling adventure yet! The award-winning 2D platforming series levels-up to stunning new heights thanks to an eye-popping new graphical style, an infectious soundtrack and incredible new game features. Transform into different creatures, dance through dynamic, danger-filled stages, complete quests for friends and face-off against awesome screen-filling bosses in an action-packed thrill ride without equal.
* The complete package! -- This Ultimate Edition contains the award-winning Shantae: Half-Genie Hero, plus three major expansions - Pirate Queen's Quest DLC, Friends To The End DLC and Costume Mode DLC -- all in one bumper package!
* Day One Edition bonuses! -- Also includes the essential Shantae: Half-Genie Hero artbook, and the toe-tapping, 30-song Risky Beats soundtrack CD!
* Incredible visuals! -- Eschewing the series' former pixel art look, 2D characters and 3D worlds combine seamlessly in Shantae: Half-Genie Hero for the most beautiful platformer yet.
* Peerless adventuring! -- Revisit stages with new transformation abilities and morph into a wacky range of creatures (elephants! crabs! mice!) to uncover deeply hidden secrets and unexplored areas.
* Play as the full gang! -- Shantae's got company! Take control of popular co-stars Sky, Bolo, Rottytops and even series antagonist Risky Boots herself, and use each character's unique skills to journey through new storylines and scenarios long after Shantae's quest is over!… Expand
NF MagazineSep 5, 2018A treasure trove of tantalizing trials for players of every possible persuasion. [Issue #34 – July/August 2018, p.72]
Aug 15, 2018As a whole, Shantae: Half-Genie Hero Ultimate Edition is literally the complete package for fans of the series and genre enthusiasts. It's not the best platformer around, but it is a fun journey, especially with the additional DLC characters. I wish the developer would've embraced the Metroidvania aspects more, gotten more creative with some platforming segments, and included a few more environments for the DLC, but there is not much else I can hold against this truly fun platformer.
Jul 21, 2018Pese a no ser el mejor de la saga, es un juego con gran rejugabilidad que te hara exprimir las horas mejorando para tratar de desbloquear losPese a no ser el mejor de la saga, es un juego con gran rejugabilidad que te hara exprimir las horas mejorando para tratar de desbloquear los bonus de tiempo y complecionista. Sin embargo solo recomiendo la version ultimate con todos los dlcs (jugar con risky, con la dificultad endiablada de los trajes especiales, etc), ya que es donde realmente el juego brilla, ya que jugar con la shantae basica es pateticamente facil y no aporta ningun desafio… Expand
Jun 22, 2018I've been a long running fan of the series and I was blown away with the original GBC and had great fun with the DS and 3DS installments. ForI've been a long running fan of the series and I was blown away with the original GBC and had great fun with the DS and 3DS installments. For this game, Wayforward has achieved great visuals, animations, controls and sound but the gameplay feels a bit behind the other games.
The stages are short and pretty lineal and you can identify the location of most the collectibles pretty easily so you can get back once you have the required upgrades but the lack of a map and the amount of times you have to revisit each stage can become tedious.
The added DLC content helps expanding the duration so you can get over 5 hours (maybe up til 10 if you go for 100%), but the stages are the same only with different mechanics.
The worst thing has to be the spanish translation. It just doesn't makes sense, it's porrly translated and puts you off the (simple) story.
It's a good game, though.… Expand
May 26, 2018Good:
- Fantastic soundtrack that excels with a variety of genres
- Great art style and smooth animations - Uses foreground, background,Good:
- Fantastic soundtrack that excels with a variety of genres
- Great art style and smooth animations
- Uses foreground, background, and 3D space very effectively
- Runs perfectly on the Switch
- Switching between forms is tedious, but it does add a lot of gameplay variety to an otherwise straightforward platformer
- Boss fights are pretty imaginative, but being able to heal yourself in the middle of battle mitigates any real challenge
- The DLC that comes with the Ultimate Edition adds some nice gameplay variation, but it really just boils down to running through the same stages, fighting through the same enemies, and beating the same bosses that are found throughout the campaign
- Replaying the same levels over and over again to find secrets and progression items gets real old, real fast
- The currency system is very easily exploitable
- The story is all over the place; plays out as a series of seperate segments rather than a linear journey
- The hint system is close to useless
- Very weak final boss
Jul 16, 2018The Shantae series is trapped in limbo.
I've played every entry in the series, and besides the original I've played them to completion. IThe Shantae series is trapped in limbo.
I've played every entry in the series, and besides the original I've played them to completion. I like the conceit of the series, and I really want to be a fan. However, the only game that stands out as exceptional to me is Pirate's Curse. Taking away Shantae's magic and transitioning her to using pirate gear to explore a metroidvania-esque overworld and zelda-like dungeons made for a great game with great controls, solid pacing, and decent variety.
Half-Genie Hero feels like a massive step backward, both in terms of design and concept. The visual design of everything and the animation look great and the music is good if unmemorable. Shantae has always had a good sense of personality to it. What's holding this game back is the muddled level design and lack of compelling content.
Levels are now segmented and largely linear in design, like a platformer. Shantae's controls are smooth and responsive, but there's no momentum to her movement, making platforming stiff. There's still exploration to be done within those levels, but the vast majority of the collectables you find are only used to unlock the good ending, there's very little in terms of actual upgrades during the game. Transformations come back, but besides the monkey and the harpy, they offer little in terms of movement options and are really only there to unlock certain areas to get the aforementioned underwhelming collectibles. Transformations are necessary for most meaningful exploration, but you won't know that until you get to a point where you need to use them like a key to open the treasure chest, making early game exploration a waste of time. Also, there are two separate underwater transformations. That's an obnoxious thing to realize after wandering around as a crab for 10 minutes trying to reach a mermaid-exclusive collectable. Across the board, every aspect of design seems to be working against everything else.
The difficulty of the game is pretty low except for a few exceptions where it ramps up suddenly. There was one area early in the game when I still had low health and I had to dodge enemy arrows, leap between falling platforms over bottomless pits, avoid enemies leaping up from those pits and so on and so on. I died more to that section than any other part of the game. Nothing else comes close to how much it expects you to do there. There's no structure to the difficulty, it wanes and waxes at random, implying very little thought was put into making the game both fair and challenging.
Storywise this feels less like a game and more like a pitch for a Shantae animated series. There's potential in that idea, but as a result the game feels like it's saying "So here are all the characters you're going to get to know." Then the game is over after that introduction. It makes the actual experience feel cheap and hollow. The character's are just there to do their one thing and then wave at the camera.
The game is also too short. It's unhelpful to demand that every game meet some arbitrary time code, but there are 6 levels. None of them are particularly interesting or memorable. The game uses exploration as a crutch to pad out the time, and by making most of it require you to double back and come back later, they pad it out even more. Length is an issue for indie developers. When you have limited resources and staff, making a massive ambitious title is just setting yourself up for failure. But Shantae has been getting funded by its fans for years now. It's consistently successful on kickstarter, and the previous game felt like it had much more content than this one. What happened?
This game just feels like brand management. It's there to remind people that Shantae is a game.
Nothing about it is interesting. Nothing is executed particularly well outside of the visuals, and even then it's not like that was a necessary evolution, the last game looked great too. WayForward is a company I'd like to like more, but most of their flagship series comes across as sloppy and unrefined. Half-Genie Hero isn't a terrible game, but it's a game I would never recommend.… Expand